Software and Game Developer with a strong foundation in gameplay systems and backend technologies. Currently studying Digital Game Design at Haliç University. Experienced in Unity (C#) for both 2D/3D game development and backend services using modern .NET technologies.
MDT Yazılım (2023–2025)
Backend Developer. Worked on enterprise applications using C# and .NET technologies. Delivered backend integrations for LOGO Yazılım systems, including a full API bridge for a retail client. Developed and maintained internal REST APIs, optimized data communication between services, and ensured long-term scalability.
Aquila Games (2023–Present)
Gameplay Programmer. Active contributor to the development of a 3D roguelike tower defense game. Designed and implemented player combat logic, AI wave systems, upgrade architecture, and performance-optimized code structure using Unity (C#).
ROCEANGG (2024–Present)
Esports Broadcaster. Currently collaborating with ROCEANGG, a competitive CS2 team, as a live match commentator. I deliver strategic insights and storytelling to enhance viewer experience and convey team dynamics during official broadcasts.
Together Against Mork
A fast-paced 3D roguelike tower defense game developed in Unity, heavily inspired by Vampire Survivors. I was responsible for core gameplay mechanics, including:
Project: BS
A 2D pixel-art barbershop simulator focusing on customer interactions and time management. I implemented key gameplay elements including:
Email: samet@gurtuna.dev
GitHub: github.com/sametgurtuna
LinkedIn: linkedin.com/in/sametgurtuna
Website: gurtuna.dev